GVR 404T - 3D Animation  
 

Indicative contents

  • Basics of Animation
    Understanding Motion, Animation Interface, The Language of Movement, Secondary Action.
  • Creating Strong Poses
    Posing the Body Naturally, Creating Appealing Poses, Animating with Poses.
  • Walking and Locomotion
    The Mechanics of Walking, Animating Walks, Beyond Walking, Adding personality to a walk, Transitions.
  • Facial and Dialogue Animation
    Animating the Faces, Animating Dialogue.
  • Rigging Characters
    Hierarchies and Character Animation, Facial Rigging, Mesh Deformation, Refining Rigs.
     

Module Resources

  • Essential reading
    1. Course Notes.
    2. George Avgerakis, Digital Animation Bible, McGraw- Hill, 2004.

       
  • Recommended Reading
    1. George Maestri, Digital Character Animation 3, New Riders, 2006.
    2. Steve Roberts, Character Animation in 3D, Focal Press, 2004.