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GVR 404T - 3D Animation |
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Indicative contents
- Basics of Animation
Understanding Motion, Animation Interface, The Language of Movement,
Secondary Action.
- Creating Strong Poses
Posing the Body Naturally, Creating Appealing Poses, Animating with
Poses.
- Walking and Locomotion
The Mechanics of Walking, Animating Walks, Beyond Walking, Adding
personality to a walk, Transitions.
- Facial and Dialogue Animation
Animating the Faces, Animating Dialogue.
- Rigging Characters
Hierarchies and Character Animation, Facial Rigging, Mesh
Deformation, Refining Rigs.
Module Resources
- Essential reading
- Course Notes.
- George Avgerakis, Digital Animation Bible, McGraw- Hill,
2004.
- Recommended Reading
- George Maestri, Digital Character Animation 3, New Riders,
2006.
- Steve Roberts, Character Animation in 3D, Focal Press, 2004.
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