GVR 403T - 3D Modeling  
 

Indicative contents

  • Basics of Character Design
    Approaching Design as an Artist, Design Style, Designing a Character, Finalizing your Design.
  • Modeling Character
    Surface type, Creating Characters.
  • Working in the 3D World
    Getting Around, Units and Scale, Grids and Snaps, Hide and Unhide, Freeze / Ghost, Groups.
  • Navigation theory
    Collision, Depth cues, Interface Design, Backgrounds and lighting, Animation, Sound, Interactivity - animation: event model, Routing, Triggers, Timers, Engines, Key frame animation.
  • Sound
    Ambient vs. specialized. Avatars: multi-user, Real-time human figure design and uses, Virtual community challenges, Implications and approaches.
     

Module Resources

  • Essential reading
    1. Course Notes.
    2. George Maestri, Digital Character Animation 3, New Riders, 2006.

       
  • Recommended Reading
    1. Giambruno, 3D Modeling Basics, 1996.