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GVR 403T - 3D Modeling |
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Indicative contents
- Basics of Character Design
Approaching Design as an Artist, Design Style, Designing a
Character, Finalizing your Design.
- Modeling Character
Surface type, Creating Characters.
- Working in the 3D World
Getting Around, Units and Scale, Grids and Snaps, Hide and Unhide,
Freeze / Ghost, Groups.
- Navigation theory
Collision, Depth cues, Interface Design, Backgrounds and lighting,
Animation, Sound, Interactivity - animation: event model, Routing,
Triggers, Timers, Engines, Key frame animation.
- Sound
Ambient vs. specialized. Avatars: multi-user, Real-time human figure
design and uses, Virtual community challenges, Implications and
approaches.
Module Resources
- Essential reading
- Course Notes.
- George Maestri, Digital Character Animation 3, New Riders,
2006.
- Recommended Reading
- Giambruno, 3D Modeling Basics, 1996.
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