GVR 402T - 2D Animation  
 

Indicative contents

  • Basic Animation Concepts
    What is Animation? Frames and Motion, Dynamic vs. Static Animation.
  • Basics of ActionScript for Animation
    Basic Animation, Movie Clips, Classes and OOP, User Interaction.
  • Trigonometry for Animation
    What is trigonometry? Angles, Trig Functions, Rotation, Waves, Circles and Ellipses, Pythagorean Theorem, Distance between Two points.
  • Basic Motion
    Velocity, Acceleration, Boundaries, Friction.
  • Advanced Motion
    Easing and Springing, Collision Detection, Coordinate Rotation and Bouncing Off Angles, Billiard Ball Physics, Particle Attraction and Gravity, Forward kinematics, Inverse Kinematics.

Module Resources

  • Essential reading
    1. Course Notes.
    2. Keith Peters, Foundation ActionScript Animation, Frieds of ED, 2006.
       
  • Recommended Reading
    1. Steve Roberts, Character Animation 2D skills for better 3D, 2nd Edition, Focal Press, 2007.