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GVR 402T - 2D Animation |
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Indicative contents
- Basic Animation Concepts
What is Animation? Frames and Motion, Dynamic vs. Static Animation.
- Basics of ActionScript for Animation
Basic Animation, Movie Clips, Classes and OOP, User Interaction.
- Trigonometry for Animation
What is trigonometry? Angles, Trig Functions, Rotation, Waves,
Circles and Ellipses, Pythagorean Theorem, Distance between Two
points.
- Basic Motion
Velocity, Acceleration, Boundaries, Friction.
- Advanced Motion
Easing and Springing, Collision Detection, Coordinate Rotation and
Bouncing Off Angles, Billiard Ball Physics, Particle Attraction and
Gravity, Forward kinematics, Inverse Kinematics.
Module Resources
- Essential reading
- Course Notes.
- Keith Peters, Foundation ActionScript Animation, Frieds of
ED, 2006.
- Recommended Reading
- Steve Roberts, Character Animation 2D skills for better 3D,
2nd Edition, Focal Press, 2007.
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