GVR 515 - Virtual Reality Applications  
 

Indicative contents

Weightage @ 20% Each

  • Defence – Military, Navy, Air force, Control Room, Warfare & soldier training etc.
  • Engineering – Manufacturing, Design, Robotics, Assembly, Maintenance, Training etc.
  • Entertainment – Arts, Theatricality, Interactive dramaturgy, Gaming zones etc.
  • Life sciences – Anatomy, Diagnostics, Surgery, Medicine, Rehabilitation, Education etc.
  • Visualization – Oil exploration, Well management, Financial data, Urban Planning etc.

Module Resources

  • Essential reading
    1. Course notes
  • Recommended Reading
    1. Peters Andersen, Lars Qvortrup, Virtual Applications: Applications with Virtual Inhabited 3D Worlds, 1st edition, Springer, 2003.
    2. Charles S Hansen, Chris P Johnson, The Visualization Handbook, 1st edition, ELSEVIER, 2005.
    3. Doug A Bowman, Ernst Kruiff, Joseph J Laviola, Ivan Poupyrev, 3D User Interface: Theory and Practice, 1st edition, Addison Wesley, 2004.
    4. Grigore Burdea, Philippe Coiffet, Virtual Reality Technology, 1st edition, Wiley InterSence, 2003.
    5. james D Westwood, Randy S Haluck, Medicine Meets Virtual Reality 13 The Magical Next Becomes the Medical Now, 1st edition, 2003.
    6. L C Jain, R J Howlett, N S Icharkarnaje, G Tonfoni, Virtual Environments for teaching and learning,1st edition, World Scientific, 2002.
    7. Reinhold Behringer, Gudrun Klinker, David W Mizell, Augmented Reality Placing Artificial Objects in Real Scenes, 1st edition, A K Peter,1999.
    8. William Sherman , Craig, Alan B ,Understanding Virtual Reality Interface, Application and Design, 1st edition, Morgan Kaufmann Publishers, 2003.
  • Journals
    • Computers in Biology and Medicine, Elsevier
    • Computers & Education, Elsevier
    • Technology in Society, Elsevier
    • Simulation Modeling Practice and Theory, Elsevier
    • Computing Systems in Engineering, Elsevier
  • Magazines, Transactions & Proceedings
  1. Computers in Entertainment, Association for Computing Machinery
  2. E-Learn, Association for Computing Machinery
  3. Transactions on Information Technology in Biomedicine, IEEE
  • Internet Sites
  1. www.defense-aerospace.com
  2. www.sae.org/servlets/index
  3. www.sandia.gov
  4. www.emedicine.com
  5. www.devicelink.com/mddi/archive/00/05/004.html
  6. www.hni.uni-paderborn.de/rip/vr/index_e.php3
  7. www.erasmusmc.nl/bioinformatics/research/vrp.shtml
  8. www.rug.nl/rc/hpcv/visualisation/virtual_reality?lang=en
  9. www.ergonetz.de/index_e.html



  • Laboratory
    • Hardware:
      2.8 GHz P4 Computers with 1 GB RAM & 256 MB Graphics Card
      HP Workstation: 2Core-2Processor AMD, 4GB RAM, 512 MB Graphics Card
      Infocus-DepthQ 3D Stereo Projector with Rear Projection Screen , NuVision 60GX LCD Shutter Glasses with Emitters for Stereo Vision.
      5DT 3D Stereo HMD with 800x600svga 26FOV LCOS & Headphone
      InterSense InertiaCube 3 DOF Inertia Head Tracker for HMD.
      Polhemus Fastrack 6DOF Tracking System with Long Range Transmitter
      NoDNA X-IST Gloves with 5 Pressure, 5 Data, 2 Rotation sensors
      Inition’s 3DiStick navigator with 6DOF Magnetic sensor
      Logitech’s Space Pilot the 6DOF 3D mouse for desktop navigation
      Creative’s 5.1 Channel Audio system
    • Software:
      OpenGL, Quest3D, VTK, VRML
    • Software Manual:
      OpenGL Documentation
      Quest3D Programming Guide, Tutorials
      VTK Programming Guide, Reference Manual, VRML Books
      Respective manuals for VR Input – Output Device