 |
 |
 |
| |
GVR 515 - Virtual Reality Applications |
|
| |
Indicative contents
Weightage @ 20% Each
- Defence – Military, Navy, Air force, Control Room, Warfare & soldier training etc.
- Engineering – Manufacturing, Design, Robotics, Assembly, Maintenance, Training etc.
- Entertainment – Arts, Theatricality, Interactive dramaturgy, Gaming zones etc.
- Life sciences – Anatomy, Diagnostics, Surgery, Medicine, Rehabilitation, Education etc.
- Visualization – Oil exploration, Well management, Financial data, Urban Planning etc.
Module Resources
- Essential reading
- Course notes
- Recommended Reading
- Peters Andersen, Lars Qvortrup, Virtual Applications: Applications with Virtual Inhabited 3D Worlds, 1st edition, Springer, 2003.
- Charles S Hansen, Chris P Johnson, The Visualization Handbook, 1st edition, ELSEVIER, 2005.
- Doug A Bowman, Ernst Kruiff, Joseph J Laviola, Ivan Poupyrev, 3D User Interface: Theory and Practice, 1st edition, Addison Wesley, 2004.
- Grigore Burdea, Philippe Coiffet, Virtual Reality Technology, 1st edition, Wiley InterSence, 2003.
- james D Westwood, Randy S Haluck, Medicine Meets Virtual Reality 13 The Magical Next Becomes the Medical Now, 1st edition, 2003.
- L C Jain, R J Howlett, N S Icharkarnaje, G Tonfoni, Virtual Environments for teaching and learning,1st edition, World Scientific, 2002.
- Reinhold Behringer, Gudrun Klinker, David W Mizell, Augmented Reality Placing Artificial Objects in Real Scenes, 1st edition, A K Peter,1999.
- William Sherman , Craig, Alan B ,Understanding Virtual Reality Interface, Application and Design, 1st edition, Morgan Kaufmann Publishers, 2003.
- Journals
- Computers in Biology and Medicine, Elsevier
- Computers & Education, Elsevier
- Technology in Society, Elsevier
- Simulation Modeling Practice and Theory, Elsevier
- Computing Systems in Engineering, Elsevier
- Magazines, Transactions & Proceedings
- Computers in Entertainment, Association for Computing
Machinery
- E-Learn, Association for Computing Machinery
- Transactions on Information Technology in Biomedicine, IEEE
-
www.defense-aerospace.com
-
www.sae.org/servlets/index
- www.sandia.gov
- www.emedicine.com
-
www.devicelink.com/mddi/archive/00/05/004.html
-
www.hni.uni-paderborn.de/rip/vr/index_e.php3
-
www.erasmusmc.nl/bioinformatics/research/vrp.shtml
-
www.rug.nl/rc/hpcv/visualisation/virtual_reality?lang=en
-
www.ergonetz.de/index_e.html
- Laboratory
- Hardware:
2.8 GHz P4 Computers with 1 GB RAM & 256 MB Graphics Card HP Workstation: 2Core-2Processor AMD, 4GB RAM, 512 MB Graphics Card Infocus-DepthQ 3D Stereo Projector with Rear Projection Screen
, NuVision 60GX LCD Shutter Glasses with Emitters for Stereo Vision. 5DT 3D Stereo HMD with 800x600svga 26FOV LCOS & Headphone InterSense InertiaCube 3 DOF Inertia Head Tracker for HMD. Polhemus Fastrack 6DOF Tracking System with Long Range Transmitter NoDNA X-IST Gloves with 5 Pressure, 5 Data, 2 Rotation sensors Inition’s 3DiStick navigator with 6DOF Magnetic sensor Logitech’s Space Pilot the 6DOF 3D mouse for desktop navigation Creative’s 5.1 Channel Audio system
- Software:
OpenGL, Quest3D, VTK, VRML
- Software Manual:
OpenGL Documentation Quest3D Programming Guide, Tutorials VTK Programming Guide, Reference Manual,
VRML Books Respective manuals for VR Input – Output Device
|
|
| |
|
|
|