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GVR 513 - Designing VR Systems |
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Indicative contents
Weightage @ 10% Each
- Introduction to VR Systems – Basics of Designing, Requirements, Storyboarding etc.
- Objects & Scene Modelling – Geometric, Kinematics, Physical, Behavioural etc.
- Creating Personality – Synthetic Thinking, Habits, Identity, Authentic Personality etc.
- Virtual Human Design – Voice Interaction, Virtual Acting, Biometrics etc.
- Rendering the Virtual World – Visual, Aural, Haptic representation & rendering etc.
- Interaction Design – Multi-modality, UI metaphors, Manipulating, Navigating etc.
- Real-time Simulation – Physics based motion, Collision detection & response etc.
- System Tuning – Performance Estimation, Tuning with LOD models, Effects etc.
- VR Experience – Immersion, Point of View, Rules & Substances of the virtual world etc.
- Experience Design – Applying VR to a problem, Designing, Creating VR Experience etc.
Module Resources
- Essential reading
- Course notes
- Recommended Reading
- Gerard Jounghyun Kim, Designing Virtual Reality Systems: The
Structured Approach, 1st edition, Springer, 2005.
- David Luebke, Martin Reddy, Level of Detail for 3D Graphics, 1st edition, Morgan Kaufmann, 2003.
- Grigore Burdea, Philippe Coiffet, Virtual Reality Technology, 1st edition, Wiley InterSence, 2003.
- Jean-Marc Gauthier, Building Interactive Worlds in 3D: Virtual Sets and Pre-Visualization for Games, Film and the Web, 1st edition, ELSEVIER, 2005.
- Peter Plantec, Virtual Humans,1st edition, American Management Association, 2004.
- Rather, Peter, 3-D Human Modeling and Animation, 2nd edition,John Wiley, 2005,
- Reinhold Behringer, Gudrun Klinker, David W Mizell, Augmented Reality Placing Artificial Objects in Real Scenes, 1st edition, A K Peter, 1999.
- Tomas Moller, Eric Haines, Real -Time Rendering, 1st edition, A.K Peters, 1999.
- William Sherman ,Craig, Alan B ,Understanding Virtual Reality Interface, Application and Design, 1st edition, Morgan Kaufmann Publishers, 2003.
- Journals
- Computer Vision, Graphics, and Image Processing, Elsevier
- Computer-Aided Design, Elsevier
- Magazines, Transactions & Proceedings
- Conference Proceedings, IEEE
- Conference/Workshop/Symposium Proceedings, Eurographics
- www.vess.ist.ucf.edu
- www.openmask.org
- www.freevr.org
- www.vrjuggler.org
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www.diverse.sourceforge.net
- www.opengl.org
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www.presence-research.org
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www.openscenegraph.org
- Laboratory
- Hardware:
2.8 GHz P4 Computers with 1 GB RAM & 256 MB Graphics Card
- Software:
Quest3D, VTK, VRML
- Software Manual:
Quest3D Programming Guide, Tutorials VTK Programming Guide, Reference Manual,
VRML book
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