GVR 513 - Designing VR Systems  
 

Indicative contents


Weightage @ 10% Each

  • Introduction to VR Systems – Basics of Designing, Requirements, Storyboarding etc.
  • Objects & Scene Modelling – Geometric, Kinematics, Physical, Behavioural etc.
  • Creating Personality – Synthetic Thinking, Habits, Identity, Authentic Personality etc.
  • Virtual Human Design – Voice Interaction, Virtual Acting, Biometrics etc.
  • Rendering the Virtual World – Visual, Aural, Haptic representation & rendering etc.
  • Interaction Design – Multi-modality, UI metaphors, Manipulating, Navigating etc.
  • Real-time Simulation – Physics based motion, Collision detection & response etc.
  • System Tuning – Performance Estimation, Tuning with LOD models, Effects etc.
  • VR Experience – Immersion, Point of View, Rules & Substances of the virtual world etc.
  • Experience Design – Applying VR to a problem, Designing, Creating VR Experience etc.

Module Resources

  • Essential reading
    1. Course notes
  • Recommended Reading
    1. Gerard Jounghyun Kim, Designing Virtual Reality Systems: The Structured Approach, 1st edition, Springer, 2005.
    2. David Luebke, Martin Reddy, Level of Detail for 3D Graphics, 1st edition, Morgan Kaufmann, 2003.
    3. Grigore Burdea, Philippe Coiffet, Virtual Reality Technology, 1st edition, Wiley InterSence, 2003.
    4. Jean-Marc Gauthier, Building Interactive Worlds in 3D: Virtual Sets and Pre-Visualization for Games, Film and the Web, 1st edition, ELSEVIER, 2005.
    5. Peter Plantec, Virtual Humans,1st edition, American Management Association, 2004.
    6. Rather, Peter, 3-D Human Modeling and Animation, 2nd edition,John Wiley, 2005,
    7. Reinhold Behringer, Gudrun Klinker, David W Mizell, Augmented Reality Placing Artificial Objects in Real Scenes, 1st edition, A K Peter, 1999.
    8. Tomas Moller, Eric Haines, Real -Time Rendering, 1st edition, A.K Peters, 1999.
    9. William Sherman ,Craig, Alan B ,Understanding Virtual Reality Interface, Application and Design, 1st edition, Morgan Kaufmann Publishers, 2003.
  • Journals
    1. Computer Vision, Graphics, and Image Processing, Elsevier
    2. Computer-Aided Design, Elsevier

     

  • Magazines, Transactions & Proceedings
  1. Conference Proceedings, IEEE
  2. Conference/Workshop/Symposium Proceedings, Eurographics
  • Internet Sites
  1. www.vess.ist.ucf.edu
  2. www.openmask.org
  3. www.freevr.org
  4. www.vrjuggler.org
  5. www.diverse.sourceforge.net
  6. www.opengl.org
  7. www.presence-research.org
  8. www.openscenegraph.org

 

  • Laboratory
    • Hardware:
      2.8 GHz P4 Computers with 1 GB RAM & 256 MB Graphics Card
    • Software:
      Quest3D, VTK, VRML
    • Software Manual:
      Quest3D Programming Guide, Tutorials
      VTK Programming Guide, Reference Manual, VRML book