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GVR 512 - Computer Animation |
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Indicative contents
Weightage @ 10% Each
- Introduction to Computer Animation –History, Principles, Production, Maths etc.
- Physics Primer – Position, Motion, Acceleration, Forces, Energies, Momentums etc.
- Spaces & Orientation – Co-ordinates, Matrices, Transformation, Orientations etc.
- 2D Interpolation –Motion Control, Quaternion, Path-Following, Key-Frame etc.
- Deformation – Deforming objects, Morphing, 3D shape interpolation, Languages etc.
- Kinematics – Automatic camera, Kinematic modelling, Implicit surfaces, Groups etc.
- Rigid-Body – Bodies in Free fall & Contact, Flexible objects, virtual springs etc.
- Natural Phenomena – Animating plant growth, Water flow & waves, Modeling gas etc.
- Human Figure Modelling – Virtual human, Body, cloth representation deformation etc.
- Animating Articulated Figures – Motion capture, Reaching & Grasping, Walking etc.
Module Resources
- Essential reading
- Course notes
- Recommended Reading
- Rick Parent, Computer Animation: Algorithms and Techniques,
1st ed, Morgan Kaufmann, 2002.
- Fletcher Dunn, Parberry, Ian, 3D Math Primer for Graphic and Game Development, 1st edition, Worldware, 2002.
- Gould, A D David, Complete Maya Programming An Extensive Guide to MEL and The C++ API, 1st edition, Morgan, 2003.
- Joe Spadaro, Don Kim, Maya Bible, 1st edition, Wiley Dreamtech, 2005.
- R Shamms Mortier,Creating 3D COMIX, 1st edition, Charles River, 2000.
- Rather, Peter, 3-D Human Modeling and Animation, 2nd edition, John Wiley, 2005,
- Suzanne Weixel, Cheryl Morse, Bryan Morse, Graphics and Animation Basics, 1st edition, Thomson, 2004.
- Watt Alan, Fabio Policarpo, 3D Games : Animation and Advanced Real- Time Rendering, 1st edition, Addison Wesley, 2003.
- Journals
- Computers & Graphics, Elsevier
- Computer Graphics and Image Processing, Elsevier
- Magazines, Transactions & Proceedings
- Communications of the ACM, Association for Computing
Machinery
- Conference Proceedings, IEEE
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www.animation.about.com
- www.siggraph.org
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www.animationfactory.com
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www.animation-station.com
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www.animationmagazine.net
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www.animationlibrary.com
- Laboratory
- Hardware:
2.8 GHz P4 Computers with 1 GB RAM & 256 MB Graphics Card 3D Laser Scanning Machine for Reverse Engineering Characters Polhemus Fastrack 6DOF Tracking System for Motion Capture
- Software:
Autodesk’s 3D Studio MAX / Autodesk’s MAYA
- Software Manual:
3DS MAX Books & Tutorials MAYA Books & Tutorials Respective manuals for Input – Output Devices
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