GVR 512 - Computer Animation  
 

Indicative contents

Weightage @ 10% Each

  • Introduction to Computer Animation –History, Principles, Production, Maths etc.
  • Physics Primer – Position, Motion, Acceleration, Forces, Energies, Momentums etc.
  • Spaces & Orientation – Co-ordinates, Matrices, Transformation, Orientations etc.
  • 2D Interpolation –Motion Control, Quaternion, Path-Following, Key-Frame etc.
  • Deformation – Deforming objects, Morphing, 3D shape interpolation, Languages etc.
  • Kinematics – Automatic camera, Kinematic modelling, Implicit surfaces, Groups etc.
  • Rigid-Body – Bodies in Free fall & Contact, Flexible objects, virtual springs etc.
  • Natural Phenomena – Animating plant growth, Water flow & waves, Modeling gas etc.
  • Human Figure Modelling – Virtual human, Body, cloth representation deformation etc.
  • Animating Articulated Figures – Motion capture, Reaching & Grasping, Walking etc.

Module Resources

  • Essential reading
    1. Course notes
  • Recommended Reading
    1. Rick Parent, Computer Animation: Algorithms and Techniques, 1st ed, Morgan Kaufmann, 2002.
    2. Fletcher Dunn, Parberry, Ian, 3D Math Primer for Graphic and Game Development, 1st edition, Worldware, 2002.
    3. Gould, A D David, Complete Maya Programming An Extensive Guide to MEL and The C++ API, 1st edition, Morgan, 2003.
    4. Joe Spadaro, Don Kim, Maya Bible, 1st edition, Wiley Dreamtech, 2005.
    5. R Shamms Mortier,Creating 3D COMIX, 1st edition, Charles River, 2000.
    6. Rather, Peter, 3-D Human Modeling and Animation, 2nd edition, John Wiley, 2005,
    7. Suzanne Weixel, Cheryl Morse, Bryan Morse, Graphics and Animation Basics, 1st edition, Thomson, 2004.
    8. Watt Alan, Fabio Policarpo, 3D Games : Animation and Advanced Real- Time Rendering, 1st edition, Addison Wesley, 2003.
  • Journals
    • Computers & Graphics, Elsevier
    • Computer Graphics and Image Processing, Elsevier
  • Magazines, Transactions & Proceedings
  1. Communications of the ACM, Association for Computing Machinery
  2. Conference Proceedings, IEEE
  • Internet Sites
  1. www.animation.about.com
  2. www.siggraph.org
  3. www.animationfactory.com
  4. www.animation-station.com
  5. www.animationmagazine.net
  6. www.animationlibrary.com
  • Laboratory
    • Hardware:
      2.8 GHz P4 Computers with 1 GB RAM & 256 MB Graphics Card
      3D Laser Scanning Machine for Reverse Engineering Characters
      Polhemus Fastrack 6DOF Tracking System for Motion Capture
    • Software:
      Autodesk’s 3D Studio MAX / Autodesk’s MAYA
    • Software Manual:
      3DS MAX Books & Tutorials
      MAYA Books & Tutorials
      Respective manuals for Input – Output Devices