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GVR 511 - Advanced Computer Graphics |
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Indicative contents
Weightage @ 10% Each
- Polygonal Meshes – Solid modelling, Extruded shapes, Mesh approximation etc.
- Subdivision Techniques – Subdivision Splines, Surfaces, Schemes, Multi-resolution etc.
- Wavelets Techniques – Wavelets for graphics, Properties, Haar, Applications etc.
- Approaching Infinity – Fractals & Self-Similarity, Tiling, Iteration, Sets etc.
- Level of Details – Graphics Simplification LOD frameworks, Meshes, Topology etc
- Terrain LOD – Multi-resolution terrain, Terrain algorithms, Georeferencing issues etc.
- Ray Tracing – Geometry, Process, Intersecting rays, Extents, Reflection, Transparency etc.
- Advanced Texturing – Texture caching, compression & combiners, Multi texturing etc.
- Advanced Lighting – Radiometry, Photometry, Colorometry, Reflection, Shadows etc.
- Advanced Shading - Shading languages, Pixel & Vertex Shading, Motion Blur etc.
Module Resources
- Essential reading
- Course notes
- Recommended Reading
- David Luebke, Martin Reddy, Level of Detail for 3D Graphics, 1st edition, Morgan Kaufmann, 2003.
- Akenine- Moller, Eric Haines, Real - Time Rendering, 2nd
edition, A K Peters, 2002.
- Eberly David, 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics, 1st edition, Morgan Kaufmann, 2001.
- Eric J Stollnitz, Tony DeRose, David H Salesin, Wavelets for Computer Graphics: Theory and pplications, 1st edition, Morgan Kaufmann, 1996.
- M Mortenson, Mathematics for Computer Applications, 2nd edition, Industrial Press, 1998.
- Mel Slater, Anthony Steed, Yiorgos Chrysanthou, Computer Graphics and Virtual Environments From Realism to Real – Time, 1st edition, Addison Wesley, 2001.
- Watt Alan, Fabio Policarpo, 3D Games: Animation and Advanced Real- Time Rendering, 1st edition, Addison Wesley, 2003.
- Journals
- Mathematics and Computers in Simulation, Elsevier
- Computers & Mathematics with Applications, Elsevier
- Journal of Computational and Applied Mathematics, Elsevier
- Magazines, Transactions & Proceedings
- Mathematics Magazine, Mathematical Ass. Of America
- Conference Proceedings, Society for industrial and applied
mathematics
- www.wavelet.org
- www.mcqmc.org
- www.subdivision.org
- www.siam.org
- Laboratory
- Hardware:
2.8 GHz P4 Computers with 1 GB RAM & 256 MB Graphics Card HP Workstation: 2Core-2Processor AMD, 4GB RAM, 512 MB Graphics Card Infocus-DepthQ 3D Stereo Projector with Rear Projection Screen NuVision 60GX LCD Shutter Glasses with Emitters for Stereo Vision.
- Software:
MS VC++ V6 with OpenGL
- Software Manual:
C++ Books, VC++ Books & Tutorial, MSDN Library OpenGL Reference Manual, Programming Guide, OpenGL Super Bible OpenGL Utility Toolkit (GLUT) Tutorial & Reference Book OpenGL Shading Languages, Advance OpenGL Tutorial
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