GVR 511 - Advanced Computer Graphics  
 

Indicative contents

Weightage @ 10% Each

  • Polygonal Meshes – Solid modelling, Extruded shapes, Mesh approximation etc.
  • Subdivision Techniques – Subdivision Splines, Surfaces, Schemes, Multi-resolution etc.
  • Wavelets Techniques – Wavelets for graphics, Properties, Haar, Applications etc.
  • Approaching Infinity – Fractals & Self-Similarity, Tiling, Iteration, Sets etc.
  • Level of Details – Graphics Simplification LOD frameworks, Meshes, Topology etc
  • Terrain LOD – Multi-resolution terrain, Terrain algorithms, Georeferencing issues etc.
  • Ray Tracing – Geometry, Process, Intersecting rays, Extents, Reflection, Transparency etc.
  • Advanced Texturing – Texture caching, compression & combiners, Multi texturing etc.
  • Advanced Lighting – Radiometry, Photometry, Colorometry, Reflection, Shadows etc.
  • Advanced Shading - Shading languages, Pixel & Vertex Shading, Motion Blur etc.

Module Resources

  • Essential reading
    1. Course notes
  • Recommended Reading
    1. David Luebke, Martin Reddy, Level of Detail for 3D Graphics, 1st edition, Morgan Kaufmann, 2003.
    2. Akenine- Moller, Eric Haines, Real - Time Rendering, 2nd edition, A K Peters, 2002.
    3. Eberly David, 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics, 1st edition, Morgan Kaufmann, 2001.
    4. Eric J Stollnitz, Tony DeRose, David H Salesin, Wavelets for Computer Graphics: Theory and pplications, 1st edition, Morgan Kaufmann, 1996.
    5. M Mortenson, Mathematics for Computer Applications, 2nd edition, Industrial Press, 1998.
    6. Mel Slater, Anthony Steed, Yiorgos Chrysanthou, Computer Graphics and Virtual Environments From Realism to Real – Time, 1st edition, Addison Wesley, 2001.
    7. Watt Alan, Fabio Policarpo, 3D Games: Animation and Advanced Real- Time Rendering, 1st edition, Addison Wesley, 2003.
  • Journals
    • Mathematics and Computers in Simulation, Elsevier
    • Computers & Mathematics with Applications, Elsevier
    • Journal of Computational and Applied Mathematics, Elsevier
  • Magazines, Transactions & Proceedings
  1. Mathematics Magazine, Mathematical Ass. Of America
  2. Conference Proceedings, Society for industrial and applied mathematics
  • Internet Sites
  1. www.wavelet.org
  2. www.mcqmc.org
  3. www.subdivision.org
  4. www.siam.org
  • Laboratory
    • Hardware:
      2.8 GHz P4 Computers with 1 GB RAM & 256 MB Graphics Card
      HP Workstation: 2Core-2Processor AMD, 4GB RAM, 512 MB Graphics Card
      Infocus-DepthQ 3D Stereo Projector with Rear Projection Screen NuVision 60GX LCD Shutter Glasses with Emitters for Stereo Vision.
    • Software:
      MS VC++ V6 with OpenGL
    • Software Manual:
      C++ Books, VC++ Books & Tutorial, MSDN Library
      OpenGL Reference Manual, Programming Guide, OpenGL Super Bible
      OpenGL Utility Toolkit (GLUT) Tutorial & Reference Book
      OpenGL Shading Languages, Advance OpenGL Tutorial