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GVR 507 - Digital Prototyping & Virtual Reality |
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Indicative contents
Weightage @ 10% Each
- Introduction to Virtual Reality – Origin, History, Elements, Medium, Applications etc.
- Product Development – Product design & development process, Prototyping need etc.
- Digital Prototyping – Product modelling, Feature processing, Prototype validation etc.
- DP Environments – Multidisciplinary teams, Architectures for distributed system, etc.
- VR Systems – Input-Output hardware, Computing architecture, Modelling, Designing etc.
- VR Programming – Toolkits & Scenegraph, Graphics API, VR Authoring Tools etc.
- Human Factors in VR – Methodology, User performance, Health, Safety & Society etc.
- Panoramic VR – QTVR, Panorama, Object & Scene Modules, Image acquiring etc.
- Augmented Reality – Spatially AR, User & Physical models, Computer Visions etc.
- Networked VR & Future – Networked Virtual Environments, Future trends in VR etc.
Module Resources
- Essential reading
- Course notes
- Recommended Reading
- Grigore Burdea, Philippe Coiffet, Virtual Reality Technology, 1st edition, Wiley InterSence, 2003.
- Joachim Rix, Stefan Haas, Virtual Prototyping Virtual Environment and the product design process, 1st edition, Chapman (Kluwer Academic Publisher), 1995.
- Mel Slater, Anthony Steed, Yiorgos Chrysanthou, Computer Graphics and Virtual Environments From Realism to Real – Time, 1st edition, Addison Wesley, 2001.
- Michael Heim, Virtual Realism, 1st edition, Oxford University, 1998.
- Peters Andersen, Lars Qvortrup, Virtual Applications: Applications with Virtual Inhabited 3D Worlds, 1st edition, Springer, 2003.
- Reinhold Behringer, Gudrun Klinker, David W Mizell, Augmented Reality Placing Artificial Objects in Real Scenes, 1st edition,A K Peter, 1999.
- Rheingold, Howard, Virtual Reality, 2nd edition, Wiley InterSence, 1991.
- William Sherman ,Craig, Alan B ,Understanding Virtual Reality Interface, Application and Design, 1st edition,Morgan Kaufmann Publishers, 2003.
- Journals
- Computers in Industry, Elsevier
- Computer Integrated Manufacturing Systems, Elsevier
- Magazines, Transactions & Proceedings
- IT Professional, IEEE
- Conference/Workshop/Symposium Proceedings, Eurographics
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www.edc-ltd.com/dmu.htm
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www.vresources.jump-gate.com/index.shtml
- www.vr-zone.com/
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www.stereo3d.com/3dhome.htm
- www.vrealities.com
- www.vrsource.org
- Laboratory
- Hardware:
2.8 GHz P4 Computers with 1 GB RAM & 256 MB Graphics Card Sony 4 MP Digital Cameras, Sony 5MP Digital SLR, Tripod, Precision Head
- Software:
VRML, Java with Java3D, VR
Worx
- Software Manual:
VRML &
Java Books, Java3D Programming Guide VR Worx Manual, Tutorial & Workbook Respective manuals for Camera & Accessories
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