GVR 507 - Digital Prototyping & Virtual Reality  
 

Indicative contents


Weightage @ 10% Each

  • Introduction to Virtual Reality – Origin, History, Elements, Medium, Applications etc.
  • Product Development – Product design & development process, Prototyping need etc.
  • Digital Prototyping – Product modelling, Feature processing, Prototype validation etc.
  • DP Environments – Multidisciplinary teams, Architectures for distributed system, etc.
  • VR Systems – Input-Output hardware, Computing architecture, Modelling, Designing etc.
  • VR Programming – Toolkits & Scenegraph, Graphics API, VR Authoring Tools etc.
  • Human Factors in VR – Methodology, User performance, Health, Safety & Society etc.
  • Panoramic VR – QTVR, Panorama, Object & Scene Modules, Image acquiring etc.
  • Augmented Reality – Spatially AR, User & Physical models, Computer Visions etc.
  • Networked VR & Future – Networked Virtual Environments, Future trends in VR etc.

Module Resources

  • Essential reading
    1. Course notes
  • Recommended Reading
    1. Grigore Burdea, Philippe Coiffet, Virtual Reality Technology, 1st edition, Wiley InterSence, 2003.
    2. Joachim Rix, Stefan Haas, Virtual Prototyping Virtual Environment and the product design process, 1st edition, Chapman (Kluwer Academic Publisher), 1995.
    3. Mel Slater, Anthony Steed, Yiorgos Chrysanthou, Computer Graphics and Virtual Environments From Realism to Real – Time, 1st edition, Addison Wesley, 2001.
    4. Michael Heim, Virtual Realism, 1st edition, Oxford University, 1998.
    5. Peters Andersen, Lars Qvortrup, Virtual Applications: Applications with Virtual Inhabited 3D Worlds, 1st edition, Springer, 2003.
    6. Reinhold Behringer, Gudrun Klinker, David W Mizell, Augmented Reality Placing Artificial Objects in Real Scenes, 1st edition,A K Peter, 1999.
    7. Rheingold, Howard, Virtual Reality, 2nd edition, Wiley InterSence, 1991.
    8. William Sherman ,Craig, Alan B ,Understanding Virtual Reality Interface, Application and Design, 1st edition,Morgan Kaufmann Publishers, 2003.
  • Journals
    1. Computers in Industry, Elsevier
    2. Computer Integrated Manufacturing Systems, Elsevier
  • Magazines, Transactions & Proceedings
  1. IT Professional, IEEE
  2. Conference/Workshop/Symposium Proceedings, Eurographics
  • Internet Sites
  1. www.edc-ltd.com/dmu.htm
  2. www.vresources.jump-gate.com/index.shtml
  3. www.vr-zone.com/
  4. www.stereo3d.com/3dhome.htm
  5. www.vrealities.com
  6. www.vrsource.org


  • Laboratory
    • Hardware:
      2.8 GHz P4 Computers with 1 GB RAM & 256 MB Graphics Card
      Sony 4 MP Digital Cameras, Sony 5MP Digital SLR, Tripod, Precision Head
    • Software:
      VRML, Java with Java3D, VR Worx
    • Software Manual:
      VRML & Java Books, Java3D Programming Guide
      VR Worx Manual, Tutorial & Workbook
      Respective manuals for Camera & Accessories