BME 509 - Virtual Reality in Life Sciences  
 

Indicative contents

VR in Life Sciences

  • Role of Virtual Reality and Virtual environments in Life Sciences.
  • An overview of VR for Hospitals.
  • Effectiveness of VR in various fields.
  • VR in Surgical Simulation and Planning and VR-based Rehabilitation.
  • VR in Tele-presence surgery and Telemedicine.
  • VR in Endoscopy, Neuro-psychology and other medical practices.
  • Applications of VR in Neuro-surgery, Rhino-surgery.
  • Applications of VR in Orthopedics and Plastic surgery.
  • VR for the Physically Disabled people.
  • VR in Medical Imaging, Dentistry and Patient Behavioral Evaluation.
  • Constructivist learning through the use of VR.
  • Virtual learning environments for education, teaching, research and hospitals.
  • Role of VR in Cognition science, Interactive and Intuitive Learning.
  • Case studies and Examples.
     

 

Recommended reading

  • Books
    1. Chris Esposito, Lisbeth Duncan-Lacoste. User Interfaces for Virtual Reality Applications. Morgan Kaufmann, 2005.
    2. L. C. Jain, R. J. Howlett, N. S. Ichalkaranje, G. Tonfoni. Virtual Environments for Teaching & Learning, World Scientific Publishing Company, 2002.
    3. James D. Westwood et. al. Medicine Meets Virtual Reality 13: The Magical Next Becomes The Medical Now (Studies in Health Technology and Informatics). Ios Pr Inc, 2005.
    4. Peter M. Plantec, Ray Kurzwell. Virtual Humans: A Build-It-Yourself Kit, Complete With Software and Step-By-Step Instructions. American Management Association, 2003.
    5. Jon B. Olansen, Eric Rosow. Virtual Bio-Instrumentation: Biomedical, Clinical, and Healthcare Applications in LabVIEW. Prentice Hall, 2001.
  • Journals
    1. Computers in Biology and Medicine, Elsevier
    2. Journal of Surgical Research, Elsevier
    3. Computers & Education, Elsevier
    4. Technology in Society, Elsevier

     

  • Magazines, Transactions & Proceedings
    1. Elearn, Association for Computing Machinery
    2. Transactions on Information Technology in Biomedicine, IEEE
    3. Conference Proceedings, IEEE
  • Internet Sites
    1. http://www.emedicine.com/neuro/topic463.htm#section~author_information
    2. http://www.erasmusmc.nl/bioinformatics/research/vrp.shtml
    3. http://www.devicelink.com/mddi/archive/00/05/004.html
    4. http://www.sandia.gov/media/NewsRel/NR1999/biosim.htm
  • Laboratory
    1. Software: VR Authoring Tools
    2. Hardware: Laboratory consisting of P4 Computers, Graphics Workstation, 3D Stereo Projection System, Immersive & Haptic 3D I/O Devices